I’m going to try my first Ludum Dare this weekend. I’m not sure how it will go.
I’m toying with the idea of using GameMaker Studio. It’s been 10 years since I last tried GameMaker and it seems to have really come on since then. Several games that I really like (e.g. Nidhogg, Super Crate Box) were developed with it, and it seems to be very well suited for things quickly.
The other options would be Unity or XNA. Writing in raw Direct3D just isn’t practical when I only have 48 hours for the whole game.
On the audio side, I’ve been playing with sfxr, which I think is really cool, and Bosca Ceoil (which is made by the guy who did Super Hexagon, Terry Cavanagh). If there’s time I’ll master these in Audacity.
I’m not really sure about graphics yet. I have GIMP and Pro Motion ready, but depending on the theme I’m quite likely to use geometric shapes. I don’t think my pixel art is up to scratch and my digital painting is probably too slow.
I plan to record a timelapse, so I’ll post that here when I’m done (or more likely, a week later, as I am going on holiday).