Pixel Art vs Pixel Perfect (Part 1)

In the early days of video games – ignoring Tennis for Two and the like – graphics were low resolution images using a very limited palette: first two colours, then 48 for the NES. The golden age of these hand drawn pixel art games, before the move to 3D games and digital painting, was arguably the SNES, which had 32,768 possible colours but could only display 256 different colours on a single sprite. The limited colour choice meant that smooth gradients were not possible, and colours tended to look blocky and contrasting. This, combined with the low resolutions stretched over a large tv screen, gave a distinctive art style where individual pixels were very visible.

Super Mario WorldSuper Mario World (1990), one of the flagship games for the SNES, before 3D games became the norm

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