Prince of Persia’s Parallel Projection

Prince of Persia (1989) uses oblique projection – the same as is used for furniture diagrams – to give a sense of depth to an otherwise flat 2D platformer.

Prince-of-Persia-11

The problem is that oblique projection, while it gives an intuitive depiction of objects, is not really physically possible, for say a camera.

To do any kind of realistic lighting of a game in this perspective, we need to understand how the light rays are received by the camera.

Read more Prince of Persia’s Parallel Projection